

Yep, testing it with Intel could reveal this issue. I will try it on my laptop with Intel HD later (Mint 18.1) this evening though and see how it fares. I wish there was an easier workaround that would create a loop device and mount it using FUSE without sudo. I'll try it in the loop device for a test. It could be one of those LFS lacking games that fail on XFS as well.

Support/gog_com.shlib: line 94: 11602 Segmentation fault. SDL_SetVideoMode() failed: Failed loading libGL.so.1 STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1226) STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698)ĭaveD: NCListenSocket: Listening on port 40001 STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710) Save path: /home//.local/share/Psychonauts STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171)
#Shadwen harm the king code
STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223) STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120)

STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32) Did anyone try running Psychonauts lately? I've never played it before, and now trying it for the first time - it fails pretty badly on Debian testing.
